Family

Last updated on Feb 08, 2025

Family system

Families are an optional feature that allows players to form groups for cooperative gameplay and completing tasks. Players can freely join and leave Families at their will. Down below is a step-by-step guide for creating and managing Families.

Family creation:

  • Requirement: 650 VC (Vibe Coins) to create a Family.

  • Creation methods:

    • Shop: Purchase through the donation shop in the services section.

  • Government: Available for the same price in the Government building.

Joining a Family

  • Players can join a Family by invitation.

  • Requirements for joining: The player must be at least level 2.

  • The player must not already be in another Family.

Family Information:

  • My Statistics:

    • Player's nickname

    • Rank

    • Cash contributed to the Family safe

    • Participation in Family Wars

    • Family Leader:

      • Access to the Family store and the points system.

      • Points are earned through quests and Family Wars.

  • Top players: Ranking based on the number of points.

  • Family members:

    • Clicking on a player opens a menu, where a player can do various things: manage their role, mute them in the Family chat, kick them, promote/demote their rank, and issue a warning.

Ranks: They are sorted from 1 to 7, with the rank number displayed.

Blacklist: A player can be added to the blacklist only if they are in the Family.

Salary:

  • The rank number, rank name, and current salary (default is $10, can’t be less) are displayed.

  • There is an option to change the salary.

Safe: Only Cash can be stored in the safe

Access management: A player can’t change the access level of Family members.

Transport:

  • Slots are purchased through the Family shop using points.

  • Link to the table with items/transport.

Contracts:

Warehouse:

How to leave a Family?

You can leave a Family at any time. Make sure your decision to leave is well thought out and final. This is an important step that may affect your gameplay and interactions with other players.

If you are the head of the Family, it is strongly recommended to carefully read the requirements related to the Family disbandment process

Noticeboard: Only the Family Leader can create announcements.

Family Wars:

General requirements for a Family War:

  • The Family must own a Family house.

  • The total number of Family members must be at least 50.

  • At least 5 Family members must be online at the start of the War.

  • The teleport to the War location is available in the Family house.

Family Wars can begin at any time of the day, but after capturing a Business, the following restrictions apply:

  • Daytime: 3 hours.

  • Nighttime: 6 hours.

  • Time until the next capture: Daytime - 2 hours, Nighttime - 4 hours.

Only 2 Families participate in a Family War

Upon successfully capturing a Business, the Family receives 1% of its daily profit.

Allowed weapons during a Family War:

  • Deagle, Shotgun, AK-47, Bat, UMP-45, and hand-to-hand combat.

  • The leader/deputy can choose any weapon.

  • Maximum number of participants - 60 (for Family War with Deagles - maximum 20).

Additional rules:

  • It is prohibited to remain inactive during the Family War.

  • Insults are considered violations of out-of-game behavior.

  • It is forbidden to expel family members during a Family War.

  • The use of certain commands is prohibited.

  • AFK for more than 15 seconds during combat is not allowed.

  • The use of Med Kits and Pills consecutively is prohibited.

  • For severe violations of the rules, the administration may disqualify the Family from participating in Family Wars.

  • If a Family does not show up for a Family War, they are considered defeated.

  • The use of handcuffs, tasers, and dragging participants during the War is prohibited.

  • In the case of an unfair Business capture, it will be returned to the original Family.

Time restrictions:

  • Family Wars are held daily from 10:00 to 22:00 UTC.

  • The Family Wars can start at the beginning of each hour, within 2 minutes after Payday.

Business capture mechanism:

  • If a Business is not owned by a Family, it can be captured by any Family.

  • If the Business is owned by another Family, it can only be captured through a War.

Profit from Business:

  • The Family receives a certain percentage from the Business sales every hour.

  • After capturing the Business, the Family receives 1% of its profits.

Victory in a Family War:

  • Awards 2 points to the Family and takes 2 points away from the opposing Family.