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Role-Play Interactions

Jeff Support Lana Support
By Jeff Support and 1 other
• 5 articles

Market

Bayside Market is the central hub for player-to-player trading. Here, you can list spare items for sale or buy the things you need from other players. Where is it and how do you get started? - Location: The market is located at Bayside. You can find it on the world map in the Navigator under the “Public places” tab. - Access: The market is available starting at level 1. Just head to the waterfront! How to sell items? To sell items, you need to rent one of the market stalls. 1. Find an available stall — it will display the message: “Stall No. … Available.” 2. Rent it. Press the “Rent the stall” interaction button. 1. Rental cost: $300 per hour. 2. Important! The rental is active only while you remain at the stall. If you move too far away or leave the game, the rental will end automatically, and any unsold items will be returned to your Inventory. 3. After renting, press “Stall management.” 4. Select the items you want to sell from your Inventory and drag them into the designated area. 5. Set the quantity and price for each item. 1. Minimum price: $50 2. Maximum price: $1,000,000,000 3. Price format: numbers only 6. Confirm the listing. After that, the item will appear in your stall for all players. Rules and fees: - Market fee: When an item is sold, the system deducts 7% of the price you set. You receive 93% to your balance. - What you can sell: skins, license plates, Gas Cans, Med Kits, weapon ammo, metal, Repair Kits, accessories, food and drinks, and resources (ore, wood, stone, etc.). - What you CAN’T sell: real estate, cars, motorcycles, businesses. Managing listings: - You can change the price or remove an item from sale at any time. - Five minutes before your rental ends, you’ll receive a notification offering to extend the rental. How to buy items? To buy items from other players, simply walk up to an occupied stall. 1. Tap “View assortment.” 2. Select the items you want and add them to your cart. 3. Press “Buy items,” review the total amount, and complete the transaction. 4. Purchased items will appear in your Inventory instantly. Important for buyers: - You can’t buy items while you’re renting a stall yourself. - The price in your cart may change if the seller updates it. In that case, the item will be removed from your cart. FAQ and Tips Q: My items are gone! Where can I find them? A: If you leave the stall before the sale ends, all unsold items are automatically returned to your Inventory. If your inventory was full, you can find the items in the “Rewards” section. Q: Why can’t I list an item for sale? A: Check the following: 1. Did you enter a price (numbers only)? 2. Is the price at least $50 and no more than $1,000,000,000? 3. Is the item tradable? (Not everything can be sold.) Tip: Before listing an item, check what price other players are selling it for so you can set a competitive price! Happy trading at Bayside Market!

Last updated on Jan 27, 2026

Player-to-Player Trading System

Welcome to the Trading System! Here you can trade items, property and money directly with other players. Access Requirements Minimum level: 15 How to start a trade? Option 1: Via the Radial Menu 1. Open the radial menu. 2. Select “Trade”. 3. If there are no players nearby, you’ll see: "There is no one around to trade with" Option 2: Via Inventory 1. Open Inventory. 2. Tap an item → select “Transfer”. 3. In the pop-up window, choose a nearby player from the list. 4. Tap “Start trade”. Option 3: By Interacting with a Player 1. Press and hold on a player. 2. In the radial menu, select “Offer” and then “Trade”. Trading Fees Base fee: - 0.1% of the total deal value for each participant. - Calculated from the value of all items and property from both sides. Additional currency fee: - 0.3% of the amount of Cash being transferred. - Charged in addition if the trade includes money ($). Example: - Player 1 offers: House ($100,000,000) - Player 2 offers: Apartment ($30,000,000) + $50,000,000 Cash - Total deal value: 100 + 30 + 50 = $180,000,000 - Base fee for each: $180,000,000 × 0.1% = $180,000 - Additional currency fee: $50,000,000 × 0.3% = $150,000 - Total for Player 2: $180,000 + $150,000 = $330,000 Trading Rules You can trade: - Houses, apartments, garages - Businesses - Vehicles (except temporary ones) - Items: skins, accessories, weapons, food, fuel, Med Kits, Repair Kits, license plates - In-game Cash You can’t trade: - Temporary items (including the Alt 80 training vehicle) - Cases - Vibe Coins - Work Tickets - Equipped accessories and skins Important Limitations 1. Property value rule - When trading real estate or a vehicle, the other side’s offer must be worth at least 50% of the government-assessed value of your property. - Example: You offer a house worth $400,000. The other player must offer property/items worth at least $200,000. The system checks this automatically. 2. Item transfer lock - New items (received within the last 2 hours) can’t be transferred. - If you try, you’ll see a notification showing how much time is left before the item transfer is unblocked. - Exception: You can place items into personal storage (your closet or your vehicle’s trunk). 3. Quantity and participation limits - Trades are only between two players. - One-sided transfers are not allowed (both sides must offer something). Trade Process – Step by Step Guide 1. Sending a request - Select a player → send a trade request. - They will see: "{Player} is offering you to trade." - Buttons: “Start Trade” / “Refuse” 2. Trade interface Left side of the screen: Your offer Right side of the screen: Partner’s offer Available actions: - Add money: Enter the amount → tap “+” - Add items/property: Use filters (Vehicles, Business, Houses, Accessories, etc.) - View details: Tap an item to see its information 3. Confirming the trade 1. Both players add items/Cash. 2. Each player checks “Ready to trade”. 3. The “Trade” button becomes active. 4. Tap it — the trade is completed. Property Trade Details Business: - Money from the business register is returned to the previous owner’s bank account. - The new owner receives the business with an empty register. Real estate (House/Apartment): - All items from storage (Closet, Fridge) are automatically moved to the owner’s Rewards. - You will receive an SMS from the Courier Service with a list of returned items. Vehicle: - Items from the trunk are moved to the owner’s Rewards. FAQ Q: Why can’t I trade a new skin? A: New items are protected from transfer for 2 hours after being received. Wait, or use the item yourself. Q: How much does trading cost? A: Fee = 0.1% of the total deal value + 0.3% of transferred Cash. Plan ahead and keep enough extra funds. Q: What happens if I get killed during a trade? A: The trade is automatically canceled. All items remain with their original owners. Q: Can I trade a house for a hat? A: Only if the hat (plus any other items you offer) is worth at least 50% of the house’s government-assessed value. The system verifies this automatically. Q: Where do my closet items go when I trade an apartment? A: All items are moved to Rewards automatically. You will receive a notification. Q: What if the other player doesn’t respond to the trade request? A: The request lasts 30 seconds. If there’s no response, send it again or find another trading partner. Q: Can I trade Vibe Coins? A: No. Vibe Coins, cases, and temporary items can’t be traded. Q: How do I know the trade is safe? A: The system checks: 1. That the players actually own the offered items 2. That both players have enough funds to pay fees 3. That the value requirements are met 4. Player status (not in combat, not too far away) Only after all checks does the trade complete. Helpful Tips 1. Always review property details before confirming a trade. 2. Account for fees — keep extra funds ready. 3. Don’t rush: carefully inspect your partner’s offer. 4. Check Rewards after trading real estate/vehicles. 5. Avoid trading in dangerous areas — you can be killed and the trade will be canceled. Good luck with your deals! Remember: a safe trade is a fair trade.

Last updated on Jan 27, 2026